Searched refs:firstAttachedShaderType (Results 1 – 1 of 1) sorted by relevance
1740 const ShaderType firstAttachedShaderType = getFirstAttachedShaderStageType(); in updateProgramInterfaceInputs() local1742 if (firstAttachedShaderType == ShaderType::Vertex) in updateProgramInterfaceInputs()1748 Shader *shader = getAttachedShader(firstAttachedShaderType); in updateProgramInterfaceInputs()