Searched refs:firstColorAttachment (Results 1 – 2 of 2) sorted by relevance
1111 const gl::FramebufferAttachment *firstColorAttachment = framebuffer->getFirstColorAttachment(); in updateState() local1112 if (firstColorAttachment) in updateState()1114 ASSERT(firstColorAttachment->isAttached()); in updateState()1116 ANGLE_TRY(firstColorAttachment->getRenderTarget(context, firstColorAttachment->getSamples(), in updateState()1146 const gl::FramebufferAttachment *firstColorAttachment = in setBlendDepthRasterStates() local1148 if (firstColorAttachment) in setBlendDepthRasterStates()1150 ASSERT(firstColorAttachment->isAttached()); in setBlendDepthRasterStates()1152 ANGLE_TRY(firstColorAttachment->getRenderTarget(context, firstColorAttachment->getSamples(), in setBlendDepthRasterStates()
855 const auto *firstColorAttachment = framebuffer->getFirstColorAttachment(); in checkPresentPath() local856 const bool presentPathFastActive = UsePresentPathFast(mRenderer, firstColorAttachment); in checkPresentPath()858 const int colorBufferHeight = firstColorAttachment ? firstColorAttachment->getSize().height : 0; in checkPresentPath()