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Searched refs:firstConstant (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3546 UINT firstConstant = 0; in syncUniformBuffersForShader() local
3551 &firstConstant, &numConstants)); in syncUniformBuffersForShader()
3565 if (firstConstant != 0 && uniformBufferSize != 0) in syncUniformBuffersForShader()
3570 &firstConstant, &numConstants); in syncUniformBuffersForShader()
3593 if (firstConstant != 0 && uniformBufferSize != 0) in syncUniformBuffersForShader()
3597 &firstConstant, &numConstants); in syncUniformBuffersForShader()
3620 if (firstConstant != 0 && uniformBufferSize != 0) in syncUniformBuffersForShader()
3624 &firstConstant, &numConstants); in syncUniformBuffersForShader()