Home
last modified time | relevance | path

Searched refs:firstNewComponent (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderSpec.cpp102 …auto firstNewComponent = WalkLiteralAccessChain(result.typeId(), insn.wordCount() - 6, insn.wordPo… in EvalSpecConstantOp() local
105 for(auto i = 0u; i < firstNewComponent; i++) in EvalSpecConstantOp()
112 result.constantValue[firstNewComponent + i] = newPart.constantValue[i]; in EvalSpecConstantOp()
115 …for(auto i = firstNewComponent + getType(newPart).componentCount; i < getType(result).componentCou… in EvalSpecConstantOp()
DSpirvShader.cpp2121 …auto firstNewComponent = WalkLiteralAccessChain(resultTypeId, insn.wordCount() - 5, insn.wordPoint… in EmitCompositeInsert() local
2127 for(auto i = 0u; i < firstNewComponent; i++) in EmitCompositeInsert()
2134 dst.move(firstNewComponent + i, newPartObjectAccess.Float(i)); in EmitCompositeInsert()
2137 for(auto i = firstNewComponent + newPartObjectTy.componentCount; i < type.componentCount; i++) in EmitCompositeInsert()