Searched refs:firstShader (Results 1 – 1 of 1) sorted by relevance
1577 gl::ShaderType firstShader = remainingShaderBits.first(); in handleDirtyTexturesImpl() local1579 remainingShaderBits.reset(firstShader); in handleDirtyTexturesImpl()1592 if (firstShader == gl::ShaderType::Fragment) in handleDirtyTexturesImpl()1594 ASSERT(remainingShaderBits.none() && lastShader == firstShader); in handleDirtyTexturesImpl()1604 if (firstShader == gl::ShaderType::Fragment) in handleDirtyTexturesImpl()1616 if (firstShader == gl::ShaderType::Fragment) in handleDirtyTexturesImpl()1633 if (firstShader == gl::ShaderType::Fragment) in handleDirtyTexturesImpl()1635 ASSERT(remainingShaderBits.none() && lastShader == firstShader); in handleDirtyTexturesImpl()1649 if (remainingShaderBits.any() || firstShader != lastShader) in handleDirtyTexturesImpl()1657 textureLayout = kShaderReadOnlyImageLayouts[firstShader]; in handleDirtyTexturesImpl()[all …]