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Searched refs:firstShader (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp1577 gl::ShaderType firstShader = remainingShaderBits.first(); in handleDirtyTexturesImpl() local
1579 remainingShaderBits.reset(firstShader); in handleDirtyTexturesImpl()
1592 if (firstShader == gl::ShaderType::Fragment) in handleDirtyTexturesImpl()
1594 ASSERT(remainingShaderBits.none() && lastShader == firstShader); in handleDirtyTexturesImpl()
1604 if (firstShader == gl::ShaderType::Fragment) in handleDirtyTexturesImpl()
1616 if (firstShader == gl::ShaderType::Fragment) in handleDirtyTexturesImpl()
1633 if (firstShader == gl::ShaderType::Fragment) in handleDirtyTexturesImpl()
1635 ASSERT(remainingShaderBits.none() && lastShader == firstShader); in handleDirtyTexturesImpl()
1649 if (remainingShaderBits.any() || firstShader != lastShader) in handleDirtyTexturesImpl()
1657 textureLayout = kShaderReadOnlyImageLayouts[firstShader]; in handleDirtyTexturesImpl()
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