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Searched refs:firstVertexIndex (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DVertexDataManager.cpp152 GLint firstVertexIndex = isInstanced ? instanceId / attrib.mDivisor : start; in prepareVertexData() local
168 translated[i].offset = firstVertexIndex * attrib.stride() + static_cast<int>(attrib.mOffset); in prepareVertexData()
173 …unsigned int streamOffset = writeAttributeData(mStreamingBuffer, firstVertexIndex, isInstanced ? 1… in prepareVertexData()
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp510 GLint firstVertexIndex = binding.getDivisor() > 0 in reserveSpaceForAttrib() local
514 static_cast<int64_t>(firstVertexIndex) + static_cast<int64_t>(totalCount); in reserveSpaceForAttrib()
545 GLint firstVertexIndex = in storeDynamicAttrib() local
573 context, attrib, binding, translated->currentValueType, firstVertexIndex, in storeDynamicAttrib()