Searched refs:float16CapabilityAlreadyAdded (Results 1 – 1 of 1) sorted by relevance
3588 bool float16CapabilityAlreadyAdded = inFp16WithoutStorage || outFp16WithoutStorage; in fillShaderSpec() local3589 ….floatUsage == FLOAT_ARITHMETIC && float16FeatureRequired && !float16CapabilityAlreadyAdded) || us… in fillShaderSpec()3618 bool needShaderFloat16 = float16CapabilityAlreadyAdded; in fillShaderSpec()