Searched refs:float32MantissaMask (Results 1 – 2 of 2) sorted by relevance
163 const unsigned int float32MantissaMask = 0x7FFFFF; in float32ToFloat11() local188 if((float32Val & float32MantissaMask) != 0) in float32ToFloat11()228 ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift; in float32ToFloat11()242 const unsigned int float32MantissaMask = 0x7FFFFF; in float32ToFloat10() local267 if((float32Val & float32MantissaMask) != 0) in float32ToFloat10()307 ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift; in float32ToFloat10()
238 const unsigned int float32MantissaMask = 0x7FFFFF; in float32ToFloat11() local263 if ((float32Val & float32MantissaMask) != 0) in float32ToFloat11()303 ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift; in float32ToFloat11()317 const unsigned int float32MantissaMask = 0x7FFFFF; in float32ToFloat10() local342 if ((float32Val & float32MantissaMask) != 0) in float32ToFloat10()382 ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift; in float32ToFloat10()