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Searched refs:floatBits (Results 1 – 5 of 5) sorted by relevance

/external/exoplayer/tree/library/core/src/main/java/com/google/android/exoplayer2/audio/
DFloatResamplingAudioProcessor.java103 int floatBits = Float.floatToIntBits(pcm32BitFloat); in writePcm32BitFloat() local
104 if (floatBits == FLOAT_NAN_AS_INT) { in writePcm32BitFloat()
105 floatBits = Float.floatToIntBits((float) 0.0); in writePcm32BitFloat()
107 buffer.putInt(floatBits); in writePcm32BitFloat()
/external/swiftshader/src/Pipeline/
DShaderCore.cpp582 SIMD::UInt floatToHalfBits(SIMD::UInt floatBits, bool storeInUpperBits) in floatToHalfBits() argument
584 SIMD::UInt sign = floatBits & SIMD::UInt(0x80000000); in floatToHalfBits()
585 SIMD::UInt abs = floatBits & SIMD::UInt(0x7FFFFFFF); in floatToHalfBits()
DShaderCore.hpp224 sw::SIMD::UInt floatToHalfBits(sw::SIMD::UInt floatBits, bool storeInUpperBits);
/external/swiftshader/src/Shader/
DShaderCore.hpp381 void floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits);
DShaderCore.cpp1230 void ShaderCore::floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits) in floatToHalfBits() argument
1240 UInt4 justsign = UInt4(mask_sign) & As<UInt4>(floatBits); in floatToHalfBits()
1241 UInt4 absf = As<UInt4>(floatBits) ^ justsign; in floatToHalfBits()