Searched refs:floatBits (Results 1 – 5 of 5) sorted by relevance
103 int floatBits = Float.floatToIntBits(pcm32BitFloat); in writePcm32BitFloat() local104 if (floatBits == FLOAT_NAN_AS_INT) { in writePcm32BitFloat()105 floatBits = Float.floatToIntBits((float) 0.0); in writePcm32BitFloat()107 buffer.putInt(floatBits); in writePcm32BitFloat()
582 SIMD::UInt floatToHalfBits(SIMD::UInt floatBits, bool storeInUpperBits) in floatToHalfBits() argument584 SIMD::UInt sign = floatBits & SIMD::UInt(0x80000000); in floatToHalfBits()585 SIMD::UInt abs = floatBits & SIMD::UInt(0x7FFFFFFF); in floatToHalfBits()
224 sw::SIMD::UInt floatToHalfBits(sw::SIMD::UInt floatBits, bool storeInUpperBits);
381 void floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits);
1230 void ShaderCore::floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits) in floatToHalfBits() argument1240 UInt4 justsign = UInt4(mask_sign) & As<UInt4>(floatBits); in floatToHalfBits()1241 UInt4 absf = As<UInt4>(floatBits) ^ justsign; in floatToHalfBits()