Searched refs:floatColor (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/tests/gl_tests/gles1/ |
D | CurrentColorTest.cpp | 51 GLColor32F floatColor; in TEST_P() local 52 glGetFloatv(GL_CURRENT_COLOR, &floatColor.R); in TEST_P() 55 EXPECT_EQ(GLColor32F(0.1f, 0.2f, 0.3f, 0.4f), floatColor); in TEST_P() 59 glGetFloatv(GL_CURRENT_COLOR, &floatColor.R); in TEST_P() 62 EXPECT_NEAR(1.0f, floatColor.R, epsilon); in TEST_P() 63 EXPECT_NEAR(0.0f, floatColor.G, epsilon); in TEST_P() 64 EXPECT_NEAR(1.0f / 3.0f, floatColor.B, epsilon); in TEST_P() 65 EXPECT_NEAR(0.2f, floatColor.A, epsilon); in TEST_P() 69 glGetFloatv(GL_CURRENT_COLOR, &floatColor.R); in TEST_P() 72 EXPECT_NEAR(1.0f, floatColor.R, epsilon); in TEST_P() [all …]
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/external/angle/src/tests/gl_tests/ |
D | MultithreadingTest.cpp | 207 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() local 209 glClearColor(floatColor[0], floatColor[1], floatColor[2], floatColor[3]); in TEST_P() 281 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() local 282 glUniform4fv(colorLocation, 1, floatColor.data()); in TEST_P() 327 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() local 328 glUniform4fv(colorLocation, 1, floatColor.data()); in TEST_P() 380 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() local 381 glUniform4fv(colorLocation, 1, floatColor.data()); in TEST_P() 433 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() local 434 glUniform4fv(colorLocation, 1, floatColor.data()); in TEST_P()
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D | VulkanMultithreadingTest.cpp | 177 const angle::Vector4 floatColor = color.toNormalizedVector(); in TEST_P() local 178 glUniform4fv(colorLocation, 1, floatColor.data()); in TEST_P()
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D | ClearTest.cpp | 1881 Vector4 floatColor = color.toNormalizedVector(); in TEST_P() local 1882 glClearColor(floatColor[0], floatColor[1], floatColor[2], floatColor[3]); in TEST_P()
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/external/angle/src/tests/test_utils/ |
D | ANGLETest.cpp | 218 GLColorRGB::GLColorRGB(const Vector3 &floatColor) in GLColorRGB() argument 219 : R(ColorDenorm(floatColor.x())), G(ColorDenorm(floatColor.y())), B(ColorDenorm(floatColor.z())) in GLColorRGB() 222 GLColor::GLColor(const Vector4 &floatColor) in GLColor() argument 223 : R(ColorDenorm(floatColor.x())), in GLColor() 224 G(ColorDenorm(floatColor.y())), in GLColor() 225 B(ColorDenorm(floatColor.z())), in GLColor() 226 A(ColorDenorm(floatColor.w())) in GLColor()
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D | ANGLETest.h | 84 GLColorRGB(const angle::Vector3 &floatColor); 102 GLColorRG(const angle::Vector2 &floatColor); 114 GLColorR(const float floatColor); 126 GLColor(const angle::Vector4 &floatColor);
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