Searched refs:floatIntA (Results 1 – 2 of 2) sorted by relevance
182 SkFloatIntUnion floatIntA, floatIntB; in UlpsDistance() local183 floatIntA.fFloat = a; in UlpsDistance()186 if ((floatIntA.fSignBitInt < 0) != (floatIntB.fSignBitInt < 0)) { in UlpsDistance()191 return SkTAbs(floatIntA.fSignBitInt - floatIntB.fSignBitInt); in UlpsDistance()