Searched refs:floatParams (Results 1 – 5 of 5) sorted by relevance
1585 GLfloat *floatParams = nullptr; in GetIntegeri_v() local1586 floatParams = new GLfloat[numParams]; in GetIntegeri_v()1588 context->getFloatv(target, floatParams); in GetIntegeri_v()1594 data[i] = convert_float_fixed(floatParams[i]); in GetIntegeri_v()1598 …data[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)… in GetIntegeri_v()1602 delete[] floatParams; in GetIntegeri_v()2945 GLfloat *floatParams = nullptr; in GetInteger64v() local2946 floatParams = new GLfloat[numParams]; in GetInteger64v()2948 context->getFloatv(pname, floatParams); in GetInteger64v()2954 data[i] = (GLint64)(convert_float_fixed(floatParams[i])); in GetInteger64v()[all …]
2405 GLfloat *floatParams = nullptr; in GetBooleanv() local2406 floatParams = new GLfloat[numParams]; in GetBooleanv()2408 context->getFloatv(pname, floatParams); in GetBooleanv()2412 if(floatParams[i] == 0.0f) in GetBooleanv()2418 delete [] floatParams; in GetBooleanv()2875 GLfloat *floatParams = nullptr; in GetIntegerv() local2876 floatParams = new GLfloat[numParams]; in GetIntegerv()2878 context->getFloatv(pname, floatParams); in GetIntegerv()2884 params[i] = convert_float_fixed(floatParams[i]); in GetIntegerv()2888 …params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.… in GetIntegerv()[all …]
1011 GLfloat *floatParams = (GLfloat*)targetUniform->data + uniformIndex[location].element * count; in getUniformiv() local1015 params[i] = (GLint)floatParams[i]; in getUniformiv()1060 GLfloat *floatParams = (GLfloat*)targetUniform->data + uniformIndex[location].element * count; in getUniformuiv() local1064 params[i] = (GLuint)floatParams[i]; in getUniformuiv()
204 std::vector<GLfloat> floatParams(numParams, 0.0f); in CastStateValues() local205 context->getFloatvImpl(pname, floatParams.data()); in CastStateValues()209 outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]); in CastStateValues()
1891 GLfloat *floatParams = nullptr; in GetBooleanv() local1892 floatParams = new GLfloat[numParams]; in GetBooleanv()1894 context->getFloatv(pname, floatParams); in GetBooleanv()1898 if(floatParams[i] == 0.0f) in GetBooleanv()1904 delete [] floatParams; in GetBooleanv()2190 GLfloat *floatParams = nullptr; in GetIntegerv() local2191 floatParams = new GLfloat[numParams]; in GetIntegerv()2193 context->getFloatv(pname, floatParams); in GetIntegerv()2199 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); in GetIntegerv()2203 …params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.… in GetIntegerv()[all …]