Searched refs:floatPtr (Results 1 – 8 of 8) sorted by relevance
/external/skia/modules/canvaskit/ |
D | helper.js | 89 var floatPtr = (this._ptr / BYTES_PER_ELEMENT) + idx; 90 CanvasKit.HEAPF32[floatPtr] = f1; 91 CanvasKit.HEAPF32[floatPtr + 1] = f2; 92 CanvasKit.HEAPF32[floatPtr + 2] = f3; 93 CanvasKit.HEAPF32[floatPtr + 3] = f4;
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/external/OpenCL-CTS/test_common/harness/ |
D | conversions.cpp | 265 floatPtr = (float *)outRaw; \ 266 *floatPtr = (float)(*inType##Ptr); \ 280 *outType##Ptr = (outType)lrintf_clamped(*floatPtr); \ 287 Long wholeValue = (Long)*floatPtr; \ 288 float largeRemainder = (*floatPtr - (float)wholeValue) * 10.f; \ 311 wholeValue = (Long)lrintf_clamped(*floatPtr); \ 405 float *floatPtr; in convert_explicit_value() local 436 floatPtr = (float *)outRaw; in convert_explicit_value() 437 *floatPtr = (*boolPtr) ? -1.f : 0.f; in convert_explicit_value() 835 floatPtr = (float *)inRaw; in convert_explicit_value() [all …]
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/external/OpenCL-CTS/test_conformance/gl/ |
D | test_buffers.cpp | 86 cl_float *floatPtr = (float *)outData; in gen_input_data() local 88 floatPtr[i] = get_random_float( -100000.f, 100000.f, d ); in gen_input_data()
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/external/OpenCL-CTS/test_conformance/gles/ |
D | test_buffers.cpp | 89 cl_float *floatPtr = (float *)outData; in gen_input_data() local 91 floatPtr[i] = get_random_float( -100000.f, 100000.f, d ); in gen_input_data()
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/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 637 const float* floatPtr = (const float*)resPtr; in iterate() local 638 const tcu::Vec4 result (floatPtr[0], floatPtr[1], floatPtr[2], floatPtr[3]); in iterate()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 1756 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs() local 1760 case UniformSpec::TYPE_FLOAT: gl.uniform1fv(location, 1, floatPtr); break; in setShaderInputs() 1761 case UniformSpec::TYPE_VEC2: gl.uniform2fv(location, 1, floatPtr); break; in setShaderInputs() 1762 case UniformSpec::TYPE_VEC3: gl.uniform3fv(location, 1, floatPtr); break; in setShaderInputs() 1763 case UniformSpec::TYPE_VEC4: gl.uniform4fv(location, 1, floatPtr); break; in setShaderInputs() 1764 case UniformSpec::TYPE_MAT3: gl.uniformMatrix3fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs() 1765 case UniformSpec::TYPE_MAT4: gl.uniformMatrix4fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs() 1766 …formSpec::TYPE_TEXTURE_UNIT: gl.uniform1i(location, (GLint)deRoundFloatToInt32(*floatPtr)); break; in setShaderInputs()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 1776 const float* floatPtr = progCtx.uniforms[uniformNdx].value.getPtr(); in setShaderInputs() local 1780 case UniformSpec::TYPE_FLOAT: gl.uniform1fv(location, 1, floatPtr); break; in setShaderInputs() 1781 case UniformSpec::TYPE_VEC2: gl.uniform2fv(location, 1, floatPtr); break; in setShaderInputs() 1782 case UniformSpec::TYPE_VEC3: gl.uniform3fv(location, 1, floatPtr); break; in setShaderInputs() 1783 case UniformSpec::TYPE_VEC4: gl.uniform4fv(location, 1, floatPtr); break; in setShaderInputs() 1784 case UniformSpec::TYPE_MAT3: gl.uniformMatrix3fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs() 1785 case UniformSpec::TYPE_MAT4: gl.uniformMatrix4fv(location, 1, GL_FALSE, floatPtr); break; in setShaderInputs() 1786 …formSpec::TYPE_TEXTURE_UNIT: gl.uniform1i(location, (GLint)deRoundFloatToInt32(*floatPtr)); break; in setShaderInputs()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 945 const float* floatPtr = (const float*)resPtr; in iterate() local 946 const tcu::Vec4 result (floatPtr[0], floatPtr[1], floatPtr[2], floatPtr[3]); in iterate()
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