Searched refs:floatToIntBlit (Results 1 – 1 of 1) sorted by relevance
1389 bool floatToIntBlit = in getBlitShaderOperation() local1412 ASSERT(floatToIntBlit); in getBlitShaderOperation()1441 ASSERT(destinationFormat == GL_RGBA && !floatToIntBlit); in getBlitShaderOperation()1456 ASSERT(destinationFormat == GL_RGB && !floatToIntBlit); in getBlitShaderOperation()1481 if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha || floatToIntBlit) in getBlitShaderOperation()1487 ASSERT(!floatToIntBlit); in getBlitShaderOperation()1523 ASSERT(!floatToIntBlit); in getBlitShaderOperation()1527 ASSERT(!floatToIntBlit); in getBlitShaderOperation()