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Searched refs:floatToIntBlit (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1389 bool floatToIntBlit = in getBlitShaderOperation() local
1412 ASSERT(floatToIntBlit); in getBlitShaderOperation()
1441 ASSERT(destinationFormat == GL_RGBA && !floatToIntBlit); in getBlitShaderOperation()
1456 ASSERT(destinationFormat == GL_RGB && !floatToIntBlit); in getBlitShaderOperation()
1481 if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha || floatToIntBlit) in getBlitShaderOperation()
1487 ASSERT(!floatToIntBlit); in getBlitShaderOperation()
1523 ASSERT(!floatToIntBlit); in getBlitShaderOperation()
1527 ASSERT(!floatToIntBlit); in getBlitShaderOperation()