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Searched refs:fnBody (Results 1 – 1 of 1) sorted by relevance

/external/skqp/src/gpu/ccpr/
DGrCCCoverageProcessor_GSImpl.cpp81 SkString fnBody; in emitGeometryShader() local
83 fnBody.appendf("%s *= %s;", coverage, wind.c_str()); in emitGeometryShader()
86 fnBody.appendf("%s.x *= %s;", cornerCoverage, wind.c_str()); in emitGeometryShader()
88 fnBody.appendf("float2 vertexpos = fma(%s, float2(bloat), %s);", bloatdir, corner); in emitGeometryShader()
89 fShader->emitVaryings(varyingHandler, GrGLSLVarying::Scope::kGeoToFrag, &fnBody, in emitGeometryShader()
91 g->emitVertex(&fnBody, "vertexpos", rtAdjust); in emitGeometryShader()
92 return fnBody; in emitGeometryShader()