Searched refs:forceSetTexture (Results 1 – 1 of 1) sorted by relevance
1049 bool forceSetTexture = false; in setTexture() local1071 forceSetTexture = textureImpl->hasDirtyImages(); in setTexture()1075 if (forceSetTexture || appliedTextures[index] != reinterpret_cast<uintptr_t>(d3dTexture)) in setTexture()