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Searched refs:forceSetTexture (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1049 bool forceSetTexture = false; in setTexture() local
1071 forceSetTexture = textureImpl->hasDirtyImages(); in setTexture()
1075 if (forceSetTexture || appliedTextures[index] != reinterpret_cast<uintptr_t>(d3dTexture)) in setTexture()