Searched refs:force_sw (Results 1 – 2 of 2) sorted by relevance
130 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE"); in NineAdapter9_GetScreen() local133 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) { in NineAdapter9_GetScreen()143 if (force_sw && !strcmp(force_sw, "0")) { in NineAdapter9_GetScreen()
1361 bool force_sw; in dri_device_create() local1394 force_sw = env_var_as_boolean("GBM_ALWAYS_SOFTWARE", false); in dri_device_create()1395 if (!force_sw) { in dri_device_create()