Searched refs:fp16DenormPreserve (Results 1 – 1 of 1) sorted by relevance
3703 bool fp16DenormPreserve = testCaseInfo.fp16Option == SO_PRESERVE; in fillShaderSpec() local3710 fp16behaviorName = fp16DenormPreserve ? preserve : flush; in fillShaderSpec()3716 fp16resultValue = fp16DenormPreserve ? V_DENORM_TIMES_TWO : V_ZERO_OR_DENORM_TIMES_TWO; in fillShaderSpec()3725 floatControls.shaderDenormPreserveFloat16 = fp16DenormPreserve; in fillShaderSpec()3726 floatControls.shaderDenormFlushToZeroFloat16 = fp16Required && !fp16DenormPreserve; in fillShaderSpec()