Searched refs:fp16Option (Results 1 – 1 of 1) sorted by relevance
2856 SettingsOption fp16Option; member3650 bool fp16Required = testCaseInfo.fp16Option != SO_UNUSED; in fillShaderSpec()3657 DE_ASSERT((testCaseInfo.fp16Option != SO_FLUSH) || in fillShaderSpec()3658 (testCaseInfo.fp16Option != SO_PRESERVE) || in fillShaderSpec()3664 bool fp16RteRounding = testCaseInfo.fp16Option == SO_RTE; in fillShaderSpec()3696 DE_ASSERT((testCaseInfo.fp16Option != SO_RTE) || in fillShaderSpec()3697 (testCaseInfo.fp16Option != SO_RTZ) || in fillShaderSpec()3703 bool fp16DenormPreserve = testCaseInfo.fp16Option == SO_PRESERVE; in fillShaderSpec()