Searched refs:fp16Required (Results 1 – 1 of 1) sorted by relevance
3650 bool fp16Required = testCaseInfo.fp16Option != SO_UNUSED; in fillShaderSpec() local3687 floatControls.shaderRoundingModeRTZFloat16 = fp16Required && !fp16RteRounding; in fillShaderSpec()3726 floatControls.shaderDenormFlushToZeroFloat16 = fp16Required && !fp16DenormPreserve; in fillShaderSpec()3752 …std::vector<deUint8> inputData ((fp64Required * sizeof(double) + sizeof(float) + fp16Required * si… in fillShaderSpec()3801 if (fp16Required) in fillShaderSpec()