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Searched refs:fp16RteRounding (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp3664 bool fp16RteRounding = testCaseInfo.fp16Option == SO_RTE; in fillShaderSpec() local
3671 fp16behaviorName = fp16RteRounding ? rte : rtz; in fillShaderSpec()
3677 fp16resultValue = fp16RteRounding ? V_ADD_RTE_RESULT : V_ADD_RTZ_RESULT; in fillShaderSpec()
3686 floatControls.shaderRoundingModeRTEFloat16 = fp16RteRounding; in fillShaderSpec()
3687 floatControls.shaderRoundingModeRTZFloat16 = fp16Required && !fp16RteRounding; in fillShaderSpec()