Searched refs:fp16RteRounding (Results 1 – 1 of 1) sorted by relevance
3664 bool fp16RteRounding = testCaseInfo.fp16Option == SO_RTE; in fillShaderSpec() local3671 fp16behaviorName = fp16RteRounding ? rte : rtz; in fillShaderSpec()3677 fp16resultValue = fp16RteRounding ? V_ADD_RTE_RESULT : V_ADD_RTZ_RESULT; in fillShaderSpec()3686 floatControls.shaderRoundingModeRTEFloat16 = fp16RteRounding; in fillShaderSpec()3687 floatControls.shaderRoundingModeRTZFloat16 = fp16Required && !fp16RteRounding; in fillShaderSpec()