Searched refs:fp16behaviorName (Results 1 – 1 of 1) sorted by relevance
3640 string fp16behaviorName; in fillShaderSpec() local3671 fp16behaviorName = fp16RteRounding ? rte : rtz; in fillShaderSpec()3710 fp16behaviorName = fp16DenormPreserve ? preserve : flush; in fillShaderSpec()3807 executionModes += "OpExecutionMode %main " + fp16behaviorName + " 16\n"; in fillShaderSpec()3827 executionModes += "OpExecutionMode %main " + fp16behaviorName + " 16\n"; in fillShaderSpec()