Searched refs:fp32DenormPreserve (Results 1 – 1 of 1) sorted by relevance
3704 bool fp32DenormPreserve = testCaseInfo.fp32Option == SO_PRESERVE; in fillShaderSpec() local3711 fp32behaviorName = fp32DenormPreserve ? preserve : flush; in fillShaderSpec()3717 fp32resultValue = fp32DenormPreserve ? V_DENORM_TIMES_TWO : V_ZERO; in fillShaderSpec()3727 floatControls.shaderDenormPreserveFloat32 = fp32DenormPreserve; in fillShaderSpec()3728 floatControls.shaderDenormFlushToZeroFloat32 = fp32Required && !fp32DenormPreserve; in fillShaderSpec()