Searched refs:fp32Option (Results 1 – 1 of 1) sorted by relevance
2857 SettingsOption fp32Option; member3651 bool fp32Required = testCaseInfo.fp32Option != SO_UNUSED; in fillShaderSpec()3659 (testCaseInfo.fp32Option != SO_FLUSH) || in fillShaderSpec()3660 (testCaseInfo.fp32Option != SO_PRESERVE) || in fillShaderSpec()3665 bool fp32RteRounding = testCaseInfo.fp32Option == SO_RTE; in fillShaderSpec()3698 (testCaseInfo.fp32Option != SO_RTE) || in fillShaderSpec()3699 (testCaseInfo.fp32Option != SO_RTZ) || in fillShaderSpec()3704 bool fp32DenormPreserve = testCaseInfo.fp32Option == SO_PRESERVE; in fillShaderSpec()