Searched refs:fp32Required (Results 1 – 1 of 1) sorted by relevance
3651 bool fp32Required = testCaseInfo.fp32Option != SO_UNUSED; in fillShaderSpec() local3689 floatControls.shaderRoundingModeRTZFloat32 = fp32Required && !fp32RteRounding; in fillShaderSpec()3728 floatControls.shaderDenormFlushToZeroFloat32 = fp32Required && !fp32DenormPreserve; in fillShaderSpec()3780 if (fp32Required) in fillShaderSpec()