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Searched refs:fp32Required (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp3651 bool fp32Required = testCaseInfo.fp32Option != SO_UNUSED; in fillShaderSpec() local
3689 floatControls.shaderRoundingModeRTZFloat32 = fp32Required && !fp32RteRounding; in fillShaderSpec()
3728 floatControls.shaderDenormFlushToZeroFloat32 = fp32Required && !fp32DenormPreserve; in fillShaderSpec()
3780 if (fp32Required) in fillShaderSpec()