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Searched refs:fp32RteRounding (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp3665 bool fp32RteRounding = testCaseInfo.fp32Option == SO_RTE; in fillShaderSpec() local
3672 fp32behaviorName = fp32RteRounding ? rte : rtz; in fillShaderSpec()
3678 fp32resultValue = fp32RteRounding ? V_ADD_RTE_RESULT : V_ADD_RTZ_RESULT; in fillShaderSpec()
3688 floatControls.shaderRoundingModeRTEFloat32 = fp32RteRounding; in fillShaderSpec()
3689 floatControls.shaderRoundingModeRTZFloat32 = fp32Required && !fp32RteRounding; in fillShaderSpec()