Searched refs:fp32RteRounding (Results 1 – 1 of 1) sorted by relevance
3665 bool fp32RteRounding = testCaseInfo.fp32Option == SO_RTE; in fillShaderSpec() local3672 fp32behaviorName = fp32RteRounding ? rte : rtz; in fillShaderSpec()3678 fp32resultValue = fp32RteRounding ? V_ADD_RTE_RESULT : V_ADD_RTZ_RESULT; in fillShaderSpec()3688 floatControls.shaderRoundingModeRTEFloat32 = fp32RteRounding; in fillShaderSpec()3689 floatControls.shaderRoundingModeRTZFloat32 = fp32Required && !fp32RteRounding; in fillShaderSpec()