Searched refs:fp32behaviorName (Results 1 – 1 of 1) sorted by relevance
3641 string fp32behaviorName; in fillShaderSpec() local3672 fp32behaviorName = fp32RteRounding ? rte : rtz; in fillShaderSpec()3711 fp32behaviorName = fp32DenormPreserve ? preserve : flush; in fillShaderSpec()3782 executionModes += "OpExecutionMode %main " + fp32behaviorName + " 32\n"; in fillShaderSpec()