Searched refs:fp64DenormPreserve (Results 1 – 1 of 1) sorted by relevance
3705 bool fp64DenormPreserve = testCaseInfo.fp64Option == SO_PRESERVE; in fillShaderSpec() local3712 fp64behaviorName = fp64DenormPreserve ? preserve : flush; in fillShaderSpec()3718 fp64resultValue = fp64DenormPreserve ? V_DENORM_TIMES_TWO : V_ZERO; in fillShaderSpec()3729 floatControls.shaderDenormPreserveFloat64 = fp64DenormPreserve; in fillShaderSpec()3730 floatControls.shaderDenormFlushToZeroFloat64 = fp64Required && !fp64DenormPreserve; in fillShaderSpec()