Searched refs:fp64Option (Results 1 – 1 of 1) sorted by relevance
2858 SettingsOption fp64Option; member3652 bool fp64Required = testCaseInfo.fp64Option != SO_UNUSED; in fillShaderSpec()3661 (testCaseInfo.fp64Option != SO_FLUSH) || in fillShaderSpec()3662 (testCaseInfo.fp64Option != SO_PRESERVE)); in fillShaderSpec()3666 bool fp64RteRounding = testCaseInfo.fp64Option == SO_RTE; in fillShaderSpec()3700 (testCaseInfo.fp64Option != SO_RTE) || in fillShaderSpec()3701 (testCaseInfo.fp64Option != SO_RTZ)); in fillShaderSpec()3705 bool fp64DenormPreserve = testCaseInfo.fp64Option == SO_PRESERVE; in fillShaderSpec()