Searched refs:fp64Required (Results 1 – 1 of 1) sorted by relevance
3652 bool fp64Required = testCaseInfo.fp64Option != SO_UNUSED; in fillShaderSpec() local3691 floatControls.shaderRoundingModeRTZFloat64 = fp64Required && !fp64RteRounding; in fillShaderSpec()3730 floatControls.shaderDenormFlushToZeroFloat64 = fp64Required && !fp64DenormPreserve; in fillShaderSpec()3752 …std::vector<deUint8> inputData ((fp64Required * sizeof(double) + sizeof(float) + fp16Required * si… in fillShaderSpec()3755 if (fp64Required) in fillShaderSpec()