Searched refs:fp64RteRounding (Results 1 – 1 of 1) sorted by relevance
3666 bool fp64RteRounding = testCaseInfo.fp64Option == SO_RTE; in fillShaderSpec() local3673 fp64behaviorName = fp64RteRounding ? rte : rtz; in fillShaderSpec()3679 fp64resultValue = fp64RteRounding ? V_ADD_RTE_RESULT : V_ADD_RTZ_RESULT; in fillShaderSpec()3690 floatControls.shaderRoundingModeRTEFloat64 = fp64RteRounding; in fillShaderSpec()3691 floatControls.shaderRoundingModeRTZFloat64 = fp64Required && !fp64RteRounding; in fillShaderSpec()