Searched refs:fps_counter_ (Results 1 – 2 of 2) sorted by relevance
49 fps_counter_(30), // TODO(sprang): Use an estimator with limit based on in VCMJitterEstimator()116 fps_counter_.Reset(); in Reset()300 fps_counter_.AddSample(now - _lastUpdateT); in EstimateRandomJitter()426 if (fps_counter_.ComputeMean() <= 0.0) in GetFrameRate()429 double fps = 1000000.0 / fps_counter_.ComputeMean(); in GetFrameRate()
151 rtc::RollingAccumulator<uint64_t> fps_counter_; variable