Searched refs:fpstate (Results 1 – 10 of 10) sorted by relevance
193 struct _fpstate fpstate; member230 __u32 fpstate; /* Zero when no FPU/extended context */ member273 __u64 fpstate; /* Zero when no FPU/extended context */ member320 struct _fpstate __user *fpstate; member380 struct _fpstate __user *fpstate; /* Zero when no FPU context */ member
382 unsigned fpstate; in main() local385 fpstate = util_fpstate_get(); in main()386 util_fpstate_set_denorms_to_zero(fpstate); in main()
777 unsigned fpstate = util_fpstate_get(); in lp_rast_queue_scene() local782 util_fpstate_set_denorms_to_zero(fpstate); in lp_rast_queue_scene()790 util_fpstate_set(fpstate); in lp_rast_queue_scene()841 unsigned fpstate; in thread_function() local849 fpstate = util_fpstate_get(); in thread_function()850 util_fpstate_set_denorms_to_zero(fpstate); in thread_function()
2293 LLVMValueRef fpstate = 0; in generate_unswizzled_blend() local2312 fpstate = lp_build_fpstate_get(gallivm); in generate_unswizzled_blend()2903 lp_build_fpstate_set(gallivm, fpstate); in generate_unswizzled_blend()
474 unsigned fpstate = util_fpstate_get(); in draw_vbo() local483 util_fpstate_set_denorms_to_zero(fpstate); in draw_vbo()544 util_fpstate_set(fpstate); in draw_vbo()587 util_fpstate_set(fpstate); in draw_vbo()
72 uint32_t fpstate; // Location of FPR's. Should be a FXSTATE *, but this member
66 FXSAVE *fpstate; // Location of FPR's. member
145 offsetof(sigcontext,fpstate), sigcontext_fpstate); in TEST()
805 util_fpstate_set(unsigned fpstate);
905 util_fpstate_set(unsigned fpstate);