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Searched refs:fragDepth (Results 1 – 16 of 16) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/
DvktFragmentShadingRateBasic.cpp87 bool fragDepth; member
480 if (m_data.fragDepth) in initPrograms()
516 if (m_data.fragDepth) in initPrograms()
2114 if (m_data.fragDepth) in iterate()
2201 if (m_data.fragDepth) in iterate()
2471 bool fragDepth = groupNdx == 5; in createBasicTests() local
2496 …es[geomNdx].count && (useApiSampleMask || useSampleMaskIn || consRast || fragDepth || fragStencil)) in createBasicTests()
2528 fragDepth || fragStencil, // bool useDepthStencil; in createBasicTests()
2529 fragDepth, // bool fragDepth; in createBasicTests()
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_program.c227 if (i == info->io.fragDepth || i == info->io.sampleMask) in nv50_fragprog_assign_slots()
242 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nv50_fragprog_assign_slots()
243 info->out[info->io.fragDepth].slot[2] = prog->max_out++; in nv50_fragprog_assign_slots()
/external/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_driver.h197 uint8_t fragDepth; /* output index of FragDepth */ member
Dnv50_ir_print.cpp1009 INFO(" \"fragDepth\":\"%d\"\n", info_out->io.fragDepth); in nv50_ir_prog_info_out_print()
Dnv50_ir.cpp1267 info_out->io.fragDepth = 0xff; in nv50_ir_init_prog_info()
Dnv50_ir_from_nir.cpp1092 info_out->io.fragDepth = vary; in assignSlots()
Dnv50_ir_from_tgsi.cpp1336 info_out->io.fragDepth = i; in scanDeclaration()
/external/angle/src/libANGLE/
DCompiler.cpp124 mResources.EXT_frag_depth = extensions.fragDepth; in Compiler()
DCaps.h389 bool fragDepth = false; member
DCaps.cpp1000 map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepth); in GetExtensionInfoMap()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_program.c160 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_assign_output_slots()
161 info->out[info->io.fragDepth].slot[2] = count; in nvc0_fp_assign_output_slots()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp735 extensions->fragDepth = true; in GenerateCaps()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp345 mNativeExtensions.fragDepth = true; in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm782 mNativeExtensions.fragDepth = true;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1614 extensions->fragDepth = true; in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1419 extensions->fragDepth = functions->standard == STANDARD_GL_DESKTOP || in GenerateCaps()