Searched refs:fragDepth (Results 1 – 16 of 16) sorted by relevance
87 bool fragDepth; member480 if (m_data.fragDepth) in initPrograms()516 if (m_data.fragDepth) in initPrograms()2114 if (m_data.fragDepth) in iterate()2201 if (m_data.fragDepth) in iterate()2471 bool fragDepth = groupNdx == 5; in createBasicTests() local2496 …es[geomNdx].count && (useApiSampleMask || useSampleMaskIn || consRast || fragDepth || fragStencil)) in createBasicTests()2528 fragDepth || fragStencil, // bool useDepthStencil; in createBasicTests()2529 fragDepth, // bool fragDepth; in createBasicTests()
227 if (i == info->io.fragDepth || i == info->io.sampleMask) in nv50_fragprog_assign_slots()242 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nv50_fragprog_assign_slots()243 info->out[info->io.fragDepth].slot[2] = prog->max_out++; in nv50_fragprog_assign_slots()
197 uint8_t fragDepth; /* output index of FragDepth */ member
1009 INFO(" \"fragDepth\":\"%d\"\n", info_out->io.fragDepth); in nv50_ir_prog_info_out_print()
1267 info_out->io.fragDepth = 0xff; in nv50_ir_init_prog_info()
1092 info_out->io.fragDepth = vary; in assignSlots()
1336 info_out->io.fragDepth = i; in scanDeclaration()
124 mResources.EXT_frag_depth = extensions.fragDepth; in Compiler()
389 bool fragDepth = false; member
1000 map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepth); in GetExtensionInfoMap()
160 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_assign_output_slots()161 info->out[info->io.fragDepth].slot[2] = count; in nvc0_fp_assign_output_slots()
735 extensions->fragDepth = true; in GenerateCaps()
345 mNativeExtensions.fragDepth = true; in ensureCapsInitialized()
782 mNativeExtensions.fragDepth = true;
1614 extensions->fragDepth = true; in GenerateCaps()
1419 extensions->fragDepth = functions->standard == STANDARD_GL_DESKTOP || in GenerateCaps()