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/external/mesa3d/src/compiler/glsl/
Dgl_nir_linker.c651 struct gl_linked_shader *frag_sh = in check_image_resources() local
653 if (frag_sh) { in check_image_resources()
654 uint64_t frag_outputs_written = frag_sh->Program->info.outputs_written; in check_image_resources()