Searched refs:fragmentState (Results 1 – 2 of 2) sorted by relevance
397 wgpu::FragmentState fragmentState; in Build() local398 fragmentState.module = fsModule; in Build()399 fragmentState.entryPoint = "main"; in Build()400 fragmentState.targetCount = 1; in Build()401 fragmentState.targets = &colorTargetState; in Build()415 rpDesc.fragment = &fragmentState; in Build()
719 wgpu::FragmentState fragmentState; in onRegenerateMipMapLevels() local720 fragmentState.module = this->createShaderModule(fsSPIRV); in onRegenerateMipMapLevels()721 fragmentState.entryPoint = "main"; in onRegenerateMipMapLevels()722 fragmentState.targetCount = 1; in onRegenerateMipMapLevels()723 fragmentState.targets = &colorTargetState; in onRegenerateMipMapLevels()729 renderPipelineDesc.fragment = &fragmentState; in onRegenerateMipMapLevels()