/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 11 GLuint vertex_shader, fragment_shader; in GlScene() local 162 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in GlScene() 164 glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL); in GlScene() 165 glCompileShader(fragment_shader); in GlScene() 167 glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &ret); in GlScene() 173 glAttachShader(program, fragment_shader); in GlScene()
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/external/deqp-deps/amber/src/dawn/ |
D | pipeline_info.h | 48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo() 53 ::dawn::ShaderModule fragment_shader;
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D | pipeline_info_test.cc | 42 EXPECT_FALSE(static_cast<bool>(rpi.fragment_shader)); in TEST_F()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 238 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 243 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb… in MaxClipDistancesValueInVertexShaderTest() 324 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest() 412 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local 414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing() 1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders() argument 1352 if (vertex_shader.shader_id && fragment_shader.shader_id) in linkShaders() 1379 m_gl.attachShader(program.program_id, fragment_shader.shader_id); in linkShaders() 1425 m_gl.detachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
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D | gl3cTextureSizePromotion.cpp | 751 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local 753 fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_TYPE", type_name); in prepareProgram() 754 fragment_shader = in prepareProgram() 755 …Utilities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_nam… in prepareProgram() 756 fragment_shader = in prepareProgram() 757 …Utilities::preprocessString(fragment_shader, "TEMPLATE_TEXEL_FETCH_ARGUMENTS", texel_fetch_argumen… in prepareProgram() 758 …fragment_shader = Utilities::preprocessString(fragment_shader, "TEMPLATE_COMPONENT", component_nam… in prepareProgram() 762 …ildProgram(gl, m_context.getTestContext().getLog(), s_vertex_shader_code, fragment_shader.c_str()); in prepareProgram()
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D | gl3cClipDistance.hpp | 106 …tatus linkShaders(const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader,
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D | gl4cBufferStorageTests.cpp | 257 …void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string… 986 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() argument 998 m_fragment.Init(GL_FRAGMENT_SHADER, fragment_shader); in Init() 3332 static const GLchar* fragment_shader = "#version 440 core\n" in iterate() local 3521 …program.Init("" /* cs */, fragment_shader, geometry_shader, "" /* tcs */, "" /* tes */, vertex_sha… in iterate()
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D | gl4cEnhancedLayoutsTests.cpp | 2708 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() argument 2721 m_fragment.Init(Shader::FRAGMENT, fragment_shader); in Init() 2751 …throw BuildException(exc.what(), compute_shader, fragment_shader, geometry_shader, tessellation_co… in Init() 2766 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() argument 2773 …Init(compute_shader, fragment_shader, geometry_shader, tessellation_control_shader, tessellation_e… in Init() 3177 const std::string fragment_shader, const std::string geometry_shader, in BuildException() argument 3182 , m_fragment_shader(fragment_shader) in BuildException() 5790 const std::string& fragment_shader = getShaderSource(test_case_index, Utils::Shader::FRAGMENT); in test() local 5797 …program.Init("" /* compute_shader */, fragment_shader, geometry_shader, tess_ctrl_shader, tess_eva… in test() 5811 << tcu::TestLog::KernelSource(fragment_shader); in test() [all …]
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D | gl4cEnhancedLayoutsTests.hpp | 729 const std::string fragment_shader, const std::string geometry_shader, 757 …void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string… 762 …void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string…
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D | gl4cMultiBindTests.cpp | 284 …void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string… 672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() argument 684 m_fragment.Init(GL_FRAGMENT_SHADER, fragment_shader); in Init()
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/external/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 372 fragment_shader = fragment_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 377 fragment_shader = fragment_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.cc | 82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram() local 83 if (!fragment_shader) { in CreateProgram() 91 glAttachShader(program, fragment_shader); in CreateProgram()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_fs.c | 67 draw->fs.fragment_shader = dfs; in draw_bind_fragment_shader()
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D | draw_prim_assembler.c | 60 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in needs_primid()
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D | draw_pipe_unfilled.c | 260 const struct draw_fragment_shader *fs = draw ? draw->fs.fragment_shader : 0; in draw_unfilled_prepare_outputs()
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D | draw_pipe_wide_point.c | 233 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in widepoint_first_point()
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D | draw_private.h | 345 struct draw_fragment_shader *fragment_shader; member
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D | draw_pipe_flatshade.c | 201 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in flatshade_init_state()
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D | draw_pipe_clip.c | 776 const struct draw_fragment_shader *fs = draw->fs.fragment_shader; in clip_init_state()
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/external/OpenCL-CTS/test_common/gl/ |
D | helpers.cpp | 1080 glShaderWrapper fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in CreateGLTexture2DMultisample() 1081 glShaderSource(fragment_shader, 1, &fragment_source, NULL); in CreateGLTexture2DMultisample() 1082 glCompileShader(fragment_shader); in CreateGLTexture2DMultisample() 1087 glAttachShader(prog, fragment_shader); in CreateGLTexture2DMultisample() 1338 glShaderWrapper fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in CreateGLTexture2DArrayMultisample() 1339 glShaderSource(fragment_shader, 1, &fragment_source, NULL); in CreateGLTexture2DArrayMultisample() 1340 glCompileShader(fragment_shader); in CreateGLTexture2DArrayMultisample() 1345 glAttachShader(prog, fragment_shader); in CreateGLTexture2DArrayMultisample()
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 114 void *fragment_shader, *fragment_shader_saved; member 693 if (ctx->fragment_shader != handle) { in cso_set_fragment_shader_handle() 694 ctx->fragment_shader = handle; in cso_set_fragment_shader_handle() 703 ctx->fragment_shader_saved = ctx->fragment_shader; in cso_save_fragment_shader() 709 if (ctx->fragment_shader_saved != ctx->fragment_shader) { in cso_restore_fragment_shader() 711 ctx->fragment_shader = ctx->fragment_shader_saved; in cso_restore_fragment_shader()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 4372 , fragment_shader(0) 4421 return fragment_shader; 4460 fragment_shader = shader_group.sampling_fragment_shader; 4462 is_program_defined = ((0 != fragment_shader) && (0 != vertex_shader)); 4465 fragment_shader = shader_group.pass_through_fragment_shader; 4468 is_program_defined = ((0 != fragment_shader) && (0 != geometry_shader) && (0 != vertex_shader)); 4471 fragment_shader = shader_group.pass_through_fragment_shader; 4475 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) && 4479 fragment_shader = shader_group.pass_through_fragment_shader; 4486 is_program_defined = ((0 != fragment_shader) && (0 != tesselation_control_shader) && [all …]
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D | esextcTextureCubeMapArraySampling.hpp | 504 const shaderDefinition* fragment_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 162 …void Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string…
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_screen.c | 56 DRI_CONF_OPT_B(fragment_shader, true,
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