/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGLSLnoperspectiveTests.cpp | 192 glw::GLuint prepare_program(deqp::Context& context, const glw::GLchar* fragment_shader_code, in prepare_program() argument 205 if (0 != fragment_shader_code) in prepare_program() 207 fragment_shader_id = prepare_shader(context, GL_FRAGMENT_SHADER, fragment_shader_code); in prepare_program()
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D | gl3cGPUShader5Tests.hpp | 72 void build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code);
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D | gl3cGPUShader5Tests.cpp | 98 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_s… in build() argument 104 if (0 != fragment_shader_code) in build() 109 compile(m_fragment_shader_id, fragment_shader_code); in build()
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D | gl3cTextureSwizzleTests.hpp | 53 void build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code);
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D | gl4cShaderImageLoadStoreTests.cpp | 6833 const char* const fragment_shader_code = in Setup() local 6897 fragment_shader_code, &is_program_correct); in Setup() 7318 const char* const fragment_shader_code = in Setup() local 7373 fragment_shader_code, &is_program_correct); in Setup() 7983 const char* const fragment_shader_code = in Setup() local 8054 fragment_shader_code, &is_program_correct); in Setup() 9224 const char* fragment_shader_code = boilerplate_fragment_shader_code; in buildProgramToTestShaderStage() local 9245 fragment_shader_code = tested_shader_stage_code.c_str(); in buildProgramToTestShaderStage() 9272 geometry_shader_code, fragment_shader_code, &is_program_built); in buildProgramToTestShaderStage() 10314 void prepareProgramDetails(const char* fragment_shader_code, const char* geometry_shader_code, in prepareProgramDetails() argument [all …]
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D | gl3cClipDistance.hpp | 84 …glw::Functions& gl, const std::string& vertex_shader_code, const std::string& fragment_shader_code,
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D | gl4cGPUShaderFP64Tests.hpp | 53 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, 712 const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code,
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D | gl4cVertexAttrib64BitTest.cpp | 59 …void BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_sha… 94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* verte… in BuildProgram() argument 103 CompileShader(out_fragment_shader_id, fragment_shader_code); in BuildProgram() 2276 static const GLchar* fragment_shader_code = "#version 400\n" in prepareProgram() local 2302 BuildProgram(fragment_shader_code, program_info.m_program_id, vertex_shader_code.c_str(), in prepareProgram()
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D | gl3cClipDistance.cpp | 1172 const std::string& fragment_shader_code, in Program() argument 1178 const glw::GLchar* fragment_shader_code_c = (const glw::GLchar*)fragment_shader_code.c_str(); in Program()
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D | gl4cGPUShaderFP64Tests.cpp | 136 …programInfo::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument 155 if (0 != fragment_shader_code) in build() 160 compile(m_fragment_shader_id, fragment_shader_code); in build() 3811 std::string fragment_shader_code; in prepareProgram() local 3862 fragment_shader_code); in prepareProgram() 3872 fragment_shader_code); in prepareProgram() 3941 if (false == fragment_shader_code.empty()) in prepareProgram() 3943 fs_c_str = fragment_shader_code.c_str(); in prepareProgram() 4883 const glw::GLchar* fragment_shader_code, in init() argument 4914 compile(context, m_fragment_shader_id, fragment_shader_code); in init() [all …]
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D | gl4cShaderSubroutineTests.cpp | 246 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument 263 if (0 != fragment_shader_code) in build() 268 compile(m_fragment_shader_id, fragment_shader_code); in build() 5383 static const GLchar* fragment_shader_code = in iterate() local 5652 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in iterate() 5950 static const GLchar* fragment_shader_code = "#version 400 core\n" in testAtomic() local 6047 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in testAtomic() 6144 static const GLchar* fragment_shader_code = in testImage() local 6233 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in testImage() 6361 static const GLchar* fragment_shader_code = "#version 400 core\n" in testSSBO() local [all …]
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D | gl3cTextureSwizzleTests.cpp | 2009 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_s… in build() argument 2015 if (0 != fragment_shader_code) in build() 2020 compile(m_fragment_shader_id, fragment_shader_code); in build()
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D | gl4cShaderSubroutineTests.hpp | 90 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
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D | gl4cShadingLanguage420PackTests.hpp | 266 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
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D | gl4cShadingLanguage420PackTests.cpp | 17999 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument 18005 const shaderSource fragment_shader(fragment_shader_code); in build()
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.hpp | 142 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
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D | glcViewportArrayTests.cpp | 315 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument 332 if (0 != fragment_shader_code) in build() 337 compile(m_fragment_shader_id, fragment_shader_code); in build()
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