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Searched refs:fragment_shader_code (Results 1 – 17 of 17) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp192 glw::GLuint prepare_program(deqp::Context& context, const glw::GLchar* fragment_shader_code, in prepare_program() argument
205 if (0 != fragment_shader_code) in prepare_program()
207 fragment_shader_id = prepare_shader(context, GL_FRAGMENT_SHADER, fragment_shader_code); in prepare_program()
Dgl3cGPUShader5Tests.hpp72 void build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code);
Dgl3cGPUShader5Tests.cpp98 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_s… in build() argument
104 if (0 != fragment_shader_code) in build()
109 compile(m_fragment_shader_id, fragment_shader_code); in build()
Dgl3cTextureSwizzleTests.hpp53 void build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_shader_code);
Dgl4cShaderImageLoadStoreTests.cpp6833 const char* const fragment_shader_code = in Setup() local
6897 fragment_shader_code, &is_program_correct); in Setup()
7318 const char* const fragment_shader_code = in Setup() local
7373 fragment_shader_code, &is_program_correct); in Setup()
7983 const char* const fragment_shader_code = in Setup() local
8054 fragment_shader_code, &is_program_correct); in Setup()
9224 const char* fragment_shader_code = boilerplate_fragment_shader_code; in buildProgramToTestShaderStage() local
9245 fragment_shader_code = tested_shader_stage_code.c_str(); in buildProgramToTestShaderStage()
9272 geometry_shader_code, fragment_shader_code, &is_program_built); in buildProgramToTestShaderStage()
10314 void prepareProgramDetails(const char* fragment_shader_code, const char* geometry_shader_code, in prepareProgramDetails() argument
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Dgl3cClipDistance.hpp84 …glw::Functions& gl, const std::string& vertex_shader_code, const std::string& fragment_shader_code,
Dgl4cGPUShaderFP64Tests.hpp53 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
712 const glw::GLchar* fragment_shader_code, const glw::GLchar* geometry_shader_code,
Dgl4cVertexAttrib64BitTest.cpp59 …void BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* vertex_sha…
94 void Base::BuildProgram(const GLchar* fragment_shader_code, GLuint& program_id, const GLchar* verte… in BuildProgram() argument
103 CompileShader(out_fragment_shader_id, fragment_shader_code); in BuildProgram()
2276 static const GLchar* fragment_shader_code = "#version 400\n" in prepareProgram() local
2302 BuildProgram(fragment_shader_code, program_info.m_program_id, vertex_shader_code.c_str(), in prepareProgram()
Dgl3cClipDistance.cpp1172 const std::string& fragment_shader_code, in Program() argument
1178 const glw::GLchar* fragment_shader_code_c = (const glw::GLchar*)fragment_shader_code.c_str(); in Program()
Dgl4cGPUShaderFP64Tests.cpp136 …programInfo::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
155 if (0 != fragment_shader_code) in build()
160 compile(m_fragment_shader_id, fragment_shader_code); in build()
3811 std::string fragment_shader_code; in prepareProgram() local
3862 fragment_shader_code); in prepareProgram()
3872 fragment_shader_code); in prepareProgram()
3941 if (false == fragment_shader_code.empty()) in prepareProgram()
3943 fs_c_str = fragment_shader_code.c_str(); in prepareProgram()
4883 const glw::GLchar* fragment_shader_code, in init() argument
4914 compile(context, m_fragment_shader_id, fragment_shader_code); in init()
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Dgl4cShaderSubroutineTests.cpp246 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
263 if (0 != fragment_shader_code) in build()
268 compile(m_fragment_shader_id, fragment_shader_code); in build()
5383 static const GLchar* fragment_shader_code = in iterate() local
5652 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in iterate()
5950 static const GLchar* fragment_shader_code = "#version 400 core\n" in testAtomic() local
6047 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in testAtomic()
6144 static const GLchar* fragment_shader_code = in testImage() local
6233 …program.build(0 /* cs */, fragment_shader_code /* fs */, geometry_shader_code /* gs */, 0 /* tcs *… in testImage()
6361 static const GLchar* fragment_shader_code = "#version 400 core\n" in testSSBO() local
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Dgl3cTextureSwizzleTests.cpp2009 void Utils::programInfo::build(const glw::GLchar* fragment_shader_code, const glw::GLchar* vertex_s… in build() argument
2015 if (0 != fragment_shader_code) in build()
2020 compile(m_fragment_shader_id, fragment_shader_code); in build()
Dgl4cShaderSubroutineTests.hpp90 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
Dgl4cShadingLanguage420PackTests.hpp266 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
Dgl4cShadingLanguage420PackTests.cpp17999 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
18005 const shaderSource fragment_shader(fragment_shader_code); in build()
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp142 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
DglcViewportArrayTests.cpp315 …ls::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code, in build() argument
332 if (0 != fragment_shader_code) in build()
337 compile(m_fragment_shader_id, fragment_shader_code); in build()