Searched refs:fragment_shader_with_version (Results 1 – 1 of 1) sorted by relevance
387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects() local389 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); in ImGui_ImplOpenGL3_CreateDeviceObjects()