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Searched refs:fragment_source (Results 1 – 4 of 4) sorted by relevance

/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.h88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
Dutil.cc76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument
82 GLuint fragment_shader = LoadShader(GL_FRAGMENT_SHADER, fragment_source); in CreateProgram()
/external/OpenCL-CTS/test_common/gl/
Dhelpers.cpp1073 const GLchar *fragment_source = &fragmentShader[0]; in CreateGLTexture2DMultisample() local
1081 glShaderSource(fragment_shader, 1, &fragment_source, NULL); in CreateGLTexture2DMultisample()
1331 const GLchar *fragment_source = &fragmentShader[0]; in CreateGLTexture2DArrayMultisample() local
1339 glShaderSource(fragment_shader, 1, &fragment_source, NULL); in CreateGLTexture2DArrayMultisample()
/external/vulkan-validation-layers/tests/
Dvklayertests_descriptor_renderpass_framebuffer.cpp313 char const *fragment_source; in TEST_F() member
380 …VkShaderObj fs(m_device, iter.fragment_source, VK_SHADER_STAGE_FRAGMENT_BIT, this, "main", iter.de… in TEST_F()