Searched refs:fragment_stage (Results 1 – 2 of 2) sorted by relevance
127 GLuint fragment_stage = ((bit_field & (0x01 << 4)) >> 4); in set() local135 m_fragment_shader_stage = subroutine_indices[fragment_stage].m_fragment_shader_stage; in set()
2979 int fragment_stage = GetShaderStageId(VK_SHADER_STAGE_FRAGMENT_BIT); in ValidateGraphicsPipelineShaderState() local3015 while (!shaders[producer] && producer != fragment_stage) { in ValidateGraphicsPipelineShaderState()3020 for (; producer != fragment_stage && consumer <= fragment_stage; consumer++) { in ValidateGraphicsPipelineShaderState()3033 if (shaders[fragment_stage] && shaders[fragment_stage]->has_valid_spirv) { in ValidateGraphicsPipelineShaderState()3034 …alidateFsOutputsAgainstRenderPass(report_data, shaders[fragment_stage], entrypoints[fragment_stage… in ValidateGraphicsPipelineShaderState()