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Searched refs:frame_over_shoot_limit (Results 1 – 9 of 9) sorted by relevance

/external/libvpx/libvpx/vp8/encoder/
Dratectrl.h29 int *frame_over_shoot_limit);
Dratectrl.c1373 int *frame_over_shoot_limit) { in vp8_compute_frame_size_bounds() argument
1380 *frame_over_shoot_limit = INT_MAX; in vp8_compute_frame_size_bounds()
1443 *frame_over_shoot_limit = (int)over_shoot_limit; in vp8_compute_frame_size_bounds()
Donyx_if.c3212 int frame_over_shoot_limit; in encode_frame_to_data_rate() local
3770 &frame_over_shoot_limit); in encode_frame_to_data_rate()
3998 &frame_over_shoot_limit); in encode_frame_to_data_rate()
4016 if (frame_over_shoot_limit == 0) frame_over_shoot_limit = 1; in encode_frame_to_data_rate()
4023 (cpi->projected_frame_size > frame_over_shoot_limit)) { in encode_frame_to_data_rate()
4025 ((cpi->projected_frame_size - frame_over_shoot_limit) * 100) / in encode_frame_to_data_rate()
4026 frame_over_shoot_limit; in encode_frame_to_data_rate()
4084 else if (recode_loop_test(cpi, frame_over_shoot_limit, in encode_frame_to_data_rate()
/external/libvpx/libvpx/vp9/encoder/
Dvp9_ratectrl.h280 int *frame_over_shoot_limit);
Dvp9_ratectrl.c1686 int *frame_over_shoot_limit) { in vp9_rc_compute_frame_size_bounds() argument
1689 *frame_over_shoot_limit = INT_MAX; in vp9_rc_compute_frame_size_bounds()
1698 *frame_over_shoot_limit = in vp9_rc_compute_frame_size_bounds()
Dvp9_encoder.c4196 int frame_over_shoot_limit; local
4254 &frame_over_shoot_limit);
4332 if (frame_over_shoot_limit == 0) frame_over_shoot_limit = 1;
4372 rc->projected_frame_size <= frame_over_shoot_limit) ||
4396 } else if (recode_loop_test(cpi, frame_over_shoot_limit,
/external/libaom/libaom/av1/encoder/
Dratectrl.h252 int *frame_over_shoot_limit);
Dratectrl.c1505 int *frame_over_shoot_limit) { in av1_rc_compute_frame_size_bounds() argument
1508 *frame_over_shoot_limit = INT_MAX; in av1_rc_compute_frame_size_bounds()
1515 *frame_over_shoot_limit = in av1_rc_compute_frame_size_bounds()
Dencoder.c5045 int frame_over_shoot_limit = 0, frame_under_shoot_limit = 0; in recode_loop_update_q() local
5048 &frame_over_shoot_limit); in recode_loop_update_q()
5049 if (frame_over_shoot_limit == 0) frame_over_shoot_limit = 1; in recode_loop_update_q()
5072 rc->projected_frame_size <= frame_over_shoot_limit) || in recode_loop_update_q()
5098 if (recode_loop_test(cpi, frame_over_shoot_limit, frame_under_shoot_limit, *q, in recode_loop_update_q()