Searched refs:framebufferBinding (Results 1 – 6 of 6) sorted by relevance
40 ->updateDefaultFramebufferID(mExtState->framebufferBinding); in onMakeCurrent()
726 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteTexture() local727 if (framebufferBinding) in deleteTexture()729 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteTexture()730 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in deleteTexture()734 …Framebuffer::Attachment& attachment = framebufferBinding->getAttachment((Framebuffer::AttachmentPo… in deleteTexture()868 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteRenderbuffer() local869 if (framebufferBinding) in deleteRenderbuffer()871 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteRenderbuffer()872 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in deleteRenderbuffer()876 …Framebuffer::Attachment& attachment = framebufferBinding->getAttachment((Framebuffer::AttachmentPo… in deleteRenderbuffer()[all …]
2924 get(GL_FRAMEBUFFER_BINDING, &state->framebufferBinding); in syncFramebufferFromNativeContext()2926 static_cast<GLenum>(state->framebufferBinding)) in syncFramebufferFromNativeContext()2929 static_cast<GLenum>(state->framebufferBinding); in syncFramebufferFromNativeContext()2933 static_cast<GLenum>(state->framebufferBinding)) in syncFramebufferFromNativeContext()2936 static_cast<GLenum>(state->framebufferBinding); in syncFramebufferFromNativeContext()2944 bindFramebuffer(GL_FRAMEBUFFER, state->framebufferBinding); in restoreFramebufferNativeContext()
104 GLenum framebufferBinding; member
412 GLenum framebufferBinding,
2045 GLenum framebufferBinding, in syncState() argument2051 ANGLE_TRY(mImpl->syncState(context, framebufferBinding, mDirtyBits, command)); in syncState()