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Searched refs:framebufferBinding (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/egl/
DContextEGL.cpp40 ->updateDefaultFramebufferID(mExtState->framebufferBinding); in onMakeCurrent()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp726 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteTexture() local
727 if (framebufferBinding) in deleteTexture()
729 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteTexture()
730 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in deleteTexture()
734 …Framebuffer::Attachment& attachment = framebufferBinding->getAttachment((Framebuffer::AttachmentPo… in deleteTexture()
868 rc::Framebuffer* framebufferBinding = ndx ? m_drawFramebufferBinding : m_readFramebufferBinding; in deleteRenderbuffer() local
869 if (framebufferBinding) in deleteRenderbuffer()
871 int releaseRefCount = (framebufferBinding == m_drawFramebufferBinding ? 1 : 0) in deleteRenderbuffer()
872 + (framebufferBinding == m_readFramebufferBinding ? 1 : 0); in deleteRenderbuffer()
876 …Framebuffer::Attachment& attachment = framebufferBinding->getAttachment((Framebuffer::AttachmentPo… in deleteRenderbuffer()
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/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp2924 get(GL_FRAMEBUFFER_BINDING, &state->framebufferBinding); in syncFramebufferFromNativeContext()
2926 static_cast<GLenum>(state->framebufferBinding)) in syncFramebufferFromNativeContext()
2929 static_cast<GLenum>(state->framebufferBinding); in syncFramebufferFromNativeContext()
2933 static_cast<GLenum>(state->framebufferBinding)) in syncFramebufferFromNativeContext()
2936 static_cast<GLenum>(state->framebufferBinding); in syncFramebufferFromNativeContext()
2944 bindFramebuffer(GL_FRAMEBUFFER, state->framebufferBinding); in restoreFramebufferNativeContext()
DStateManagerGL.h104 GLenum framebufferBinding; member
/external/angle/src/libANGLE/
DFramebuffer.h412 GLenum framebufferBinding,
DFramebuffer.cpp2045 GLenum framebufferBinding, in syncState() argument
2051 ANGLE_TRY(mImpl->syncState(context, framebufferBinding, mDirtyBits, command)); in syncState()