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Searched refs:framebufferSerial (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/
DFramebufferAttachment.cpp64 rx::Serial framebufferSerial) in FramebufferAttachment() argument
68 false, kDefaultRenderToTextureSamples, framebufferSerial); in FramebufferAttachment()
94 void FramebufferAttachment::detach(const Context *context, rx::Serial framebufferSerial) in detach() argument
99 mResource->onDetach(context, framebufferSerial); in detach()
119 rx::Serial framebufferSerial) in attach() argument
123 detach(context, framebufferSerial); in attach()
133 resource->onAttach(context, framebufferSerial); in attach()
137 mResource->onDetach(context, framebufferSerial); in attach()
DFramebufferAttachment.h63 rx::Serial framebufferSerial);
70 void detach(const Context *context, rx::Serial framebufferSerial);
80 rx::Serial framebufferSerial);
216 virtual void onAttach(const Context *context, rx::Serial framebufferSerial) = 0;
217 virtual void onDetach(const Context *context, rx::Serial framebufferSerial) = 0;
DRenderbuffer.h146 void onAttach(const Context *context, rx::Serial framebufferSerial) override;
147 void onDetach(const Context *context, rx::Serial framebufferSerial) override;
DImage.h103 void onAttach(const gl::Context *context, rx::Serial framebufferSerial) override;
104 void onDetach(const gl::Context *context, rx::Serial framebufferSerial) override;
DTexture.h538 void onAttach(const Context *context, rx::Serial framebufferSerial) override;
539 void onDetach(const Context *context, rx::Serial framebufferSerial) override;
553 bool isBoundToFramebuffer(rx::Serial framebufferSerial) const in isBoundToFramebuffer() argument
557 if (mBoundFramebufferSerials[index] == framebufferSerial) in isBoundToFramebuffer()
DSurface.h151 void onAttach(const gl::Context *context, rx::Serial framebufferSerial) override {} in onAttach() argument
152 void onDetach(const gl::Context *context, rx::Serial framebufferSerial) override {} in onDetach() argument
DRenderbuffer.cpp297 void Renderbuffer::onAttach(const Context *context, rx::Serial framebufferSerial) in onAttach() argument
302 void Renderbuffer::onDetach(const Context *context, rx::Serial framebufferSerial) in onDetach() argument
DImage.cpp206 void ExternalImageSibling::onAttach(const gl::Context *context, rx::Serial framebufferSerial) {} in onAttach() argument
208 void ExternalImageSibling::onDetach(const gl::Context *context, rx::Serial framebufferSerial) {} in onDetach() argument
DTexture.cpp2019 void Texture::onAttach(const Context *context, rx::Serial framebufferSerial) in onAttach() argument
2024 mBoundFramebufferSerials.push_back(framebufferSerial); in onAttach()
2027 void Texture::onDetach(const Context *context, rx::Serial framebufferSerial) in onDetach() argument
2030 ASSERT(isBoundToFramebuffer(framebufferSerial)); in onDetach()
2031 mBoundFramebufferSerials.remove_and_permute(framebufferSerial); in onDetach()