Searched refs:framebufferStatus (Results 1 – 4 of 4) sorted by relevance
766 const FramebufferStatus &framebufferStatus = framebuffer->checkStatus(context); in ValidateFramebufferComplete() local767 if (!framebufferStatus.isComplete()) in ValidateFramebufferComplete()769 ASSERT(framebufferStatus.reason != nullptr); in ValidateFramebufferComplete()770 context->validationError(ErrorCode, framebufferStatus.reason); in ValidateFramebufferComplete()
684 glw::GLenum framebufferStatus = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() local686 if (GL_FRAMEBUFFER_COMPLETE != framebufferStatus) in checkFramebufferStatus()688 switch (framebufferStatus) in checkFramebufferStatus()
587 glw::GLenum framebufferStatus = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() local589 if (GL_FRAMEBUFFER_COMPLETE != framebufferStatus) in checkFramebufferStatus()591 switch (framebufferStatus) in checkFramebufferStatus()
196 GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestFloatTextureFormat() local197 if (framebufferStatus == GL_FRAMEBUFFER_UNSUPPORTED) in TestFloatTextureFormat()203 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, framebufferStatus); in TestFloatTextureFormat()