/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 276 ASSIGN("glFramebufferTexture3D", framebufferTexture3D); in initProcsDesktopGL() 1010 ASSIGN("glFramebufferTexture3DEXT", framebufferTexture3D); in initProcsDesktopGL() 1458 ASSIGN("glFramebufferTexture3D", framebufferTexture3D); in initProcsDesktopGL() 2219 ASSIGN("glFramebufferTexture3DOES", framebufferTexture3D); in initProcsGLES() 3064 framebufferTexture3D = &glFramebufferTexture3DNULL; in initProcsDesktopGLNULL() 3797 framebufferTexture3D = &glFramebufferTexture3DNULL; in initProcsDesktopGLNULL() 4245 framebufferTexture3D = &glFramebufferTexture3DNULL; in initProcsDesktopGLNULL() 5005 framebufferTexture3D = &glFramebufferTexture3DNULL; in initProcsGLESNULL()
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D | DispatchTableGL_autogen.h | 284 PFNGLFRAMEBUFFERTEXTURE3DPROC framebufferTexture3D = nullptr; variable
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL31.inl | 90 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"…
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D | glwInitGL30.inl | 87 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"…
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D | glwFunctions.inl | 224 glFramebufferTexture3DFunc framebufferTexture3D; variable
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D | glwInitGL32.inl | 97 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"…
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D | glwInitGL33.inl | 100 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"…
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D | glwInitGL40.inl | 112 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"…
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D | glwInitGL41.inl | 120 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"…
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D | glwInitGL42.inl | 126 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTextur…
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D | glwInitGL44.inl | 145 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTextur…
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D | glwInitGL43.inl | 136 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTextur…
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D | glwInitGL45.inl | 174 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTextur…
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D | glwInitGL46.inl | 174 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTextur…
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D | glwImpl.inl | 1756 gl->framebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
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/external/angle/src/libANGLE/ |
D | Context_gles_ext_autogen.h | 255 void framebufferTexture3D(GLenum target, GLenum attachment, TextureTarget textargetPacked, \
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D | Context.cpp | 4558 void Context::framebufferTexture3D(GLenum target, in framebufferTexture3D() function in gl::Context
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 452 else if (gl.framebufferTexture3D) in callFramebufferTexture3D() 453 gl.framebufferTexture3D(target, attachment, textarget, texture, level, zoffset); in callFramebufferTexture3D()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 224 gl->framebufferTexture3D = glFramebufferTexture3D;
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedPixelsTests.cpp | 2003 gl.framebufferTexture3D(GL_FRAMEBUFFER, m_inputFormat.attachment, GL_TEXTURE_3D, texture, 0, 0); in doRead()
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/external/angle/src/libGL/ |
D | entry_points_gl_3_autogen.cpp | 760 context->framebufferTexture3D(target, attachment, textargetPacked, texturePacked, level, in GL_FramebufferTexture3D()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.cpp | 5590 gl.framebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, m_to_id, in initParentTextureContents()
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 3619 gl.framebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, to[0], 0, 0); in IncompleteLayerTargetsTestCase()
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D | gl4cDirectStateAccessTexturesTests.cpp | 5929 …gl.framebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, TextureTarget<3>(), m_to_src, 0,… in CreateSourceFramebuffer()
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/external/angle/src/libANGLE/capture/ |
D | frame_capture_replay_autogen.cpp | 890 context->framebufferTexture3D( in ReplayCall()
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