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Searched refs:framebuffer_status (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.hpp146 void checkFramebufferStatus(glw::GLenum framebuffer_status);
DesextcTextureCubeMapArrayStencilAttachments.cpp404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus() argument
406 if (GL_FRAMEBUFFER_COMPLETE != framebuffer_status) in checkFramebufferStatus()
408 switch (framebuffer_status) in checkFramebufferStatus()
DesextcTextureCubeMapArrayColorDepthAttachments.cpp404 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in determineSupportedDepthFormat() local
406 if (GL_FRAMEBUFFER_COMPLETE == framebuffer_status) in determineSupportedDepthFormat()
DesextcTextureCubeMapArrayImageTextureSize.cpp1241 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() local
1244 if (GL_FRAMEBUFFER_COMPLETE != framebuffer_status) in checkFramebufferStatus()
1246 switch (framebuffer_status) in checkFramebufferStatus()
DesextcTextureCubeMapArraySampling.cpp1892 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in draw() local
1893 if (GL_FRAMEBUFFER_COMPLETE != framebuffer_status) in draw()
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp984 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() local
987 if (GL_FRAMEBUFFER_COMPLETE != framebuffer_status) in checkFramebufferStatus()
989 switch (framebuffer_status) in checkFramebufferStatus()