Searched refs:framebuffer_status (Results 1 – 6 of 6) sorted by relevance
146 void checkFramebufferStatus(glw::GLenum framebuffer_status);
404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus() argument406 if (GL_FRAMEBUFFER_COMPLETE != framebuffer_status) in checkFramebufferStatus()408 switch (framebuffer_status) in checkFramebufferStatus()
404 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in determineSupportedDepthFormat() local406 if (GL_FRAMEBUFFER_COMPLETE == framebuffer_status) in determineSupportedDepthFormat()
1241 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() local1244 if (GL_FRAMEBUFFER_COMPLETE != framebuffer_status) in checkFramebufferStatus()1246 switch (framebuffer_status) in checkFramebufferStatus()
1892 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in draw() local1893 if (GL_FRAMEBUFFER_COMPLETE != framebuffer_status) in draw()
984 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() local987 if (GL_FRAMEBUFFER_COMPLETE != framebuffer_status) in checkFramebufferStatus()989 switch (framebuffer_status) in checkFramebufferStatus()