Searched refs:frgShader (Results 1 – 3 of 3) sorted by relevance
367 glu::Shader frgShader (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT); in iterate() local375 frgShader.setSources(1, &fragSourcePtr, DE_NULL); in iterate()378 frgShader.compile(); in iterate()387 m_testCtx.getLog() << frgShader; in iterate()390 …TCU_CHECK_MSG(vtxShader.getCompileStatus() && frgShader.getCompileStatus(), "failed to build shade… in iterate()407 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()426 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
90 void checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const;
274 …omShaderCase::checkProgramLimits (const rsg::Shader& vtxShader, const rsg::Shader& frgShader) const in checkProgramLimits()276 … = getNumSamplerUniforms(vtxShader.getUniforms()) + getNumSamplerUniforms(frgShader.getUniforms()); in checkProgramLimits()