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Searched refs:frontFacing (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend_singlesample.cpp152 work.triFlags.frontFacing, in BackendSingleSample()
169 work.triFlags.frontFacing, in BackendSingleSample()
208 work.triFlags.frontFacing, in BackendSingleSample()
225 work.triFlags.frontFacing, in BackendSingleSample()
266 work.triFlags.frontFacing, in BackendSingleSample()
Ddepthstencil.h123 bool frontFacing, in DepthStencilTest() argument
188 if (frontFacing || !pDSState->doubleSidedStencilTestEnable) in DepthStencilTest()
258 bool frontFacing, in DepthStencilWrite() argument
288 if (frontFacing || !pDSState->doubleSidedStencilTestEnable) in DepthStencilWrite()
Dbackend_sample.cpp169 work.triFlags.frontFacing, in BackendSampleRate()
186 work.triFlags.frontFacing, in BackendSampleRate()
226 work.triFlags.frontFacing, in BackendSampleRate()
243 work.triFlags.frontFacing, in BackendSampleRate()
280 work.triFlags.frontFacing, in BackendSampleRate()
Dbackend.cpp350 work.triFlags.frontFacing, in BackendNullPS()
362 work.triFlags.frontFacing, in BackendNullPS()
Dbackend_impl.h652 psContext->frontFace = work.triFlags.frontFacing;
821 work.triFlags.frontFacing,
835 work.triFlags.frontFacing,
1227 work.triFlags.frontFacing,
Dcontext.h61 uint32_t frontFacing : 1; member
Dbinner.cpp1164 desc.triFlags.frontFacing = state.forceFront ? 1 : ((frontFaceMask >> triIndex) & 1); in BinTrianglesImpl()
1377 desc.triFlags.frontFacing = 1; in BinPostSetupPointsImpl()
1532 desc.triFlags.frontFacing = 1; in BinPostSetupPointsImpl()
1832 desc.triFlags.frontFacing = 1; in BinPostSetupLinesImpl()
/external/swiftshader/src/Device/
DRenderer.cpp725 …bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (A >= 0.0f) : (A <= 0.0f… in setupWireframeTriangles() local
729 if(frontFacing) continue; in setupWireframeTriangles()
733 if(!frontFacing) continue; in setupWireframeTriangles()
774 bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (d > 0) : (d < 0); in setupPointTriangles() local
777 if(frontFacing) continue; in setupPointTriangles()
781 if(!frontFacing) continue; in setupPointTriangles()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp90 …Bool frontFacing = (state.frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE) ? (A >= 0.0f) : (A <= 0.0f… in generate() local
94 If(frontFacing) Return(0); in generate()
98 If(!frontFacing) Return(0); in generate()
103 If(frontFacing) in generate()
DPixelProgram.cpp150 auto frontFacing = Int4(*Pointer<Int>(primitive + OFFSET(Primitive, clockwiseMask))); in applyShader() local
151 routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<Float4>(frontFacing); in applyShader()