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Searched refs:frontPrecision (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp1112 GLenum frontPrecision = mergedVarying.frontShader->precision; in resolvePrecisionMismatch() local
1114 if (frontPrecision == backPrecision) in resolvePrecisionMismatch()
1119 ASSERT(frontPrecision >= GL_LOW_FLOAT && frontPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()
1121 if (frontPrecision > backPrecision) in resolvePrecisionMismatch()
1132 ASSERT(backPrecision > frontPrecision); in resolvePrecisionMismatch()