Searched refs:frontPrecision (Results 1 – 1 of 1) sorted by relevance
1112 GLenum frontPrecision = mergedVarying.frontShader->precision; in resolvePrecisionMismatch() local1114 if (frontPrecision == backPrecision) in resolvePrecisionMismatch()1119 ASSERT(frontPrecision >= GL_LOW_FLOAT && frontPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()1121 if (frontPrecision > backPrecision) in resolvePrecisionMismatch()1132 ASSERT(backPrecision > frontPrecision); in resolvePrecisionMismatch()